A Multisensory Public Display Game Experience
This project was part of an interaction design course during my masters studies at UCL. The brief originated from the ACM CHI 2020 student game competition. Our task was to demonstrate our game design and development skills by creating a prototype of game that utilises a novel interface and addresses an interaction design problem.
As human impact on the environment is intensifying my team decided to develop a game to raise awareness and promote behavioural change by providing users with knowledge about everyday behaviours that are beneficial for, or threatening to a specific endangered animal. Using a human-centred design process, we gathered user requirements and developed a multisensory educational group game in which players have to cooperate to control an animal and avoid harmful or collect helpful items using voice and movement.